

At the top setting it's gorgeous, with extravagantly lit explosions filling the screen - never more impressively than when you offload your mini-nuke weapon. It's beautifully executed, with a range of resolution settings to suit all manner of PCs. Don't you miss the days when two screenshots and one sentence could tell you everything you needed to know about something's basic gameplay? But anyway.) Frankly, between that description and the screenshots, there isn't much else Indie Zone can tell you about AirStrike 3D that you can't see for yourself. (It's weird when games like this put you in a helicopter, because the primary characteristic of a chopper is being able to hover in one place, which the game's forced constant scrolling never enables you to do.
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Visually reminiscent of EA's Strike series of games, this is a no-nonsense helicopter shooter set across 20 levels of implausibly defended river valleys. Thank Jeebus, then, for the likes of AirStrike 3D.

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While pyrotechnic 2D blasters like Shikigami No Shiro and Ikaruga still command niche appeal on consoles, and semi-3D titles like Zero Gunner fashion the same gameplay into showcases for modern graphics, the PC has been largely bypassed in the new age of shmups. The On-Rails scrolling shoot 'em up is one of the genres that's tragically fallen by the wayside in the modern era of PC gaming.
